I personally don't understand why none have been updated to work - or why CF did the changes in the first place (you can just /spawnitem anything you want to in single player anyway). Launching the game directly from the executable in the installation folder 3. I think it has something to do with changes the devs made to how player files are generated to discourage save editing. Disabling Multiplayer With Steam Friends in the Starbound menu 2. To discuss ideas, ask questions, or give feedback about this wiki join us on the wiki channel in Starbound Discord chat or the wiki section of the official forums.
Starbound save editor 1.2 update#
I've begun work on a basic save editor in python, so far it can only change my name to something with the same number of characters. If you’re still suffering from severe framerate issues caused by the 1.2 update and not resolved in 1.2.1, please try: 1. Welcome to Starbounder, the Official Starbound wiki which anyone can edit We currently have 6,119 articles about the sandbox adventure game developed by Chucklefish. I did manage to change my character's name successfully without paying attention to timestamps (didn't change the length of the save file however). Do you know what's in playerCodex.db? I'd think it's the codex notes (the journal entry things), but I'm not sunship - interesting that the timestamps have to match, I hadn't thought of that. I have not found all the places that need to be changed yet, but there is a way around this issue.RockyTV - If you're using notepad++, change encoding to UTF-8 (like sunship suggested) - read up on the codes you see there if you don't know what they mean AND/OR just open it in a hex editor and have a look. If we edit our file to add an item to our inventory, for example diamond, it will make our file larger by 7 because diamond has 7 letters, and we do not change the parts where size of file is stored, our file will become corrupted and that means bye bye to our diamond dreams. Any amount óf character editing séems to delete thé file from thé character select scréen without any reaI reason.Continue this thréad level 1 2 points 4 years ago Definitely get me in on this, I need to change my characters name cause it is REALLY bugging me level 2 Original Poster 3 points 4 years ago:c Ill keep working on it and see if I cant figure something out. Some parts of the player file keep information about length (size) of various sections of file (this makes it easier for game to read the file, but makes it harder for us to keep the file valid after we change something). There is also another kind of information not related to the player in game, but very important for us anyway. Using Mana Potions now puts a debuff on the player that lowers magic damage based.
Starbound save editor 1.2 how to#
I will share my current knowledge of Starbounds player file and how to modify it. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests Memory editing is also very simple to change quantities, health, item attributes etc.
Right of the bat, if you dont know how to edit binary files or what hexadecimal is, Im sorry but this guide is probably not for you and Im just saying to save your time. starbound save editor 2017 update The player save file system is being changed in the next update and you will lose your player saves though.
From what I understand it is divided into multiple sections that keep information about player character, like it's name, what hair type they have, and lots of other things I didn't have time to decypher yet (probably position on map etc.), but most importantly contents of players inventory. The Terraria 1.2.3 update is here and lets just say its quite huge. 0 Comments Hello and welcome to my first guide. Before I make you stare at lots of numbers let me tell you some general things about the player file. It won't be able to use an MCR because I didn't design it for that, and I don't have the source files anymore. Another thing you will need is calculator (or brain) to convert hexadecimal numbers to decimal (windows calc in programmer mode is fine). The save editor will also work for the PS1 version of RE2.