Of course, the radical change from surface to voxel make some brushes act differently even if they are suppose to do a similar task.īut I would say the disadvantage of 3DCoat is not having subdivision levels, but it can push the same detail if you want, brushes tend to feel better in the ‘industry standard’ and to be honest now it is more a psychological thing than a reality, but even if true that Zbrush brushes still feel widely superior like some people claim, 3DCoat can do amazing job and you can push the same detail if you want and you have the good computer. Andrew also seems to try to get 3DCoat brushes as close as Zbrush. 3DCoat also reworked the brush engine so now it is better than 2 years ago. You can get the same level of sculpture but the radical change of workflow is something some people are not going to mess, that’s why Blender has the advantage of being closer to Zbrush even if it has less features than 3DCoat and Zbrush.īut 3DCoat is amazing if you got the great computer to push the millions of polygons.
#3D COAT VS SUBSTANCE HOW TO#
I mean, think about real sculpting, you get different clays for different people but the tools are similar, some people will do amazing stuff with less tools than others but doesn’t mean the tools or the clay are better.ģDCoat’s problem is the workflow for sure, understanding the voxels to polygons and then to voxels again and how to make clean sculptures like you can in Zbrush, people like to go and do the subdivision level for the details after their sculpture, and that’s something you don’t get in 3DCoat, you get layers but not real subdivision levels you can work for detailing your sculpture. But you don’t need fancy brushes and you don’t need many of those features for most stuff, some probably will take you longer to do in Blender or 3DCoat, but if an artist is good, they will do anything with it. Zbrush is good because they have so many tools and ways of masking all around sculpting, while Blender is all over the place and improves stuff little by little about sculpting. What I mean is Voxels are nice and allow to push even more millions than Zbrush would do (with the proper computer obviously), you can scale up better with better hardware 3DCoat than Zbrush, but 3DCoat workflow changes a lot that I believe that’s the reason many don’t really want to use it.īlender is more close to Zbrush than what 3DCoat is for sure.
The main difference about 3DCoat and Zbrush is Voxels vs Polygon sculpting, if people truly gave an opportunity to 3DCoat and the Voxel sculpting, they would probably like it, but is it necessary? not really. I mean I have seen amazing artists using 3DCoat, but not many, and that’s the problem. Zbrush is better because “it’s industry standard” not because of real case scenarios, you don’t get people truly trying them both, because they have a job and they use Zbrush, so they will not test 3DCoat when their company pays for their Zbrush necessities.
#3D COAT VS SUBSTANCE FULL#
Improved compatibility with UE5 (but still not perfect because FBX does not support full PBR).The export process will also centre assets if necessary, export multiple assets with the option to export each asset to its own folder. Auto-export improved with the ability to export assets directly to Blender with PBR materials.FBX export improved, possibility to export embedded textures (for UE), look preferences In/Out, correct textures assignment in FBX.Snake/Spikes/Tooth paste/Muscle got “Act as vox hide” functionality and UI refinement.The color picker has been improved with multi-select when you add images, support for hexadecimal color strings (#RRGGBB), and the ability to edit color in hex form or just enter a colour name.
Autosave will not happen during a stroke.Improved precision of the partitioning line in the moulding tool.Pilgway has released 3DCoat 2022.28 with a new auto-export to Blender and USD export to UE5 feature.